/*
    Copyright (C) 2001 Paul Davis

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.

 */

#ifndef __jack_driver_h__
#define __jack_driver_h__

#include <pthread.h>
#include <jack/types.h>

#include "port.h"
#include "driver_interface.h"

typedef float gain_t;
typedef unsigned long channel_t;

typedef enum  {
	Lock = 0x1,
	NoLock = 0x2,
	Sync = 0x4,
	NoSync = 0x8
} ClockSyncStatus;

typedef void (*ClockSyncListenerFunction)(channel_t, ClockSyncStatus, void*);

typedef struct {
	unsigned long id;
	ClockSyncListenerFunction function;
	void *arg;
} ClockSyncListener;

struct _jack_engine;
struct _jack_driver;

typedef int (*JackDriverAttachFunction)(struct _jack_driver *,
					struct _jack_engine *);
typedef int (*JackDriverDetachFunction)(struct _jack_driver *,
					struct _jack_engine *);
typedef int (*JackDriverReadFunction)(struct _jack_driver *,
				      jack_nframes_t nframes);
typedef int (*JackDriverWriteFunction)(struct _jack_driver *,
				       jack_nframes_t nframes);
typedef int (*JackDriverNullCycleFunction)(struct _jack_driver *,
					   jack_nframes_t nframes);
typedef int (*JackDriverStopFunction)(struct _jack_driver *);
typedef int (*JackDriverStartFunction)(struct _jack_driver *);
typedef int (*JackDriverBufSizeFunction)(struct _jack_driver *,
					 jack_nframes_t nframes);
/*
   Call sequence summary:

     1) engine loads driver via runtime dynamic linking
         - calls jack_driver_load
         - we call dlsym for "driver_initialize" and execute it
     2) engine attaches to driver
     3) engine starts driver
     4) driver runs its own thread, calling
         while () {
          driver->wait ();
          driver->engine->run_cycle ()
         }
     5) engine stops driver
     6) engine detaches from driver
     7) engine calls driver `finish' routine

     Note that stop/start may be called multiple times in the event of an
     error return from the `wait' function.
 */

typedef struct _jack_driver {

/* The _jack_driver structure fields are included at the beginning of
   each driver-specific structure using the JACK_DRIVER_DECL macro,
   which is defined below.  The comments that follow describe each
   common field.

   The driver should set this to be the interval it expects to elapse
   between returning from the `wait' function. if set to zero, it
   implies that the driver does not expect regular periodic wakeups.

    jack_time_t period_usecs;


   The driver should set this within its "wait" function to indicate
   the UST of the most recent determination that the engine cycle
   should run. it should not be set if the "extra_fd" argument of
   the wait function is set to a non-zero value.

    jack_time_t last_wait_ust;


   These are not used by the driver.  They should not be written to or
   modified in any way

    void *handle;
    struct _jack_internal_client *internal_client;

   This should perform any cleanup associated with the driver. it will
   be called when jack server process decides to get rid of the
   driver. in some systems, it may not be called at all, so the driver
   should never rely on a call to this. it can set it to NULL if
   it has nothing do do.

    void (*finish)(struct _jack_driver *);


   The JACK engine will call this when it wishes to attach itself to
   the driver. the engine will pass a pointer to itself, which the driver
   may use in anyway it wishes to. the driver may assume that this
   is the same engine object that will make `wait' calls until a
   `detach' call is made.

    JackDriverAttachFunction attach;


   The JACK engine will call this when it is finished using a driver.

    JackDriverDetachFunction detach;


   The JACK engine will call this when it wants to wait until the
   driver decides that its time to process some data. the driver returns
   a count of the number of audioframes that can be processed.

   it should set the variable pointed to by `status' as follows:

   zero: the wait completed normally, processing may begin
   negative: the wait failed, and recovery is not possible
   positive: the wait failed, and the driver stopped itself.
               a call to `start' will return the driver to
               a correct and known state.

   the driver should also fill out the `delayed_usecs' variable to
   indicate any delay in its expected periodic execution. for example,
   if it discovers that its return from poll(2) is later than it
   expects it to be, it would place an estimate of the delay
   in this variable. the engine will use this to decide if it
   plans to continue execution.

    JackDriverWaitFunction wait;


   The JACK engine will call this to ask the driver to move
   data from its inputs to its output port buffers. it should
   return 0 to indicate successful completion, negative otherwise.

   This function will always be called after the wait function (above).

    JackDriverReadFunction read;


   The JACK engine will call this to ask the driver to move
   data from its input port buffers to its outputs. it should
   return 0 to indicate successful completion, negative otherwise.

   this function will always be called after the read function (above).

    JackDriverWriteFunction write;


   The JACK engine will call this after the wait function (above) has
   been called, but for some reason the engine is unable to execute
   a full "cycle". the driver should do whatever is necessary to
   keep itself running correctly, but cannot reference ports
   or other JACK data structures in any way.

    JackDriverNullCycleFunction null_cycle;


   The engine will call this when it plans to stop calling the `wait'
   function for some period of time. the driver should take
   appropriate steps to handle this (possibly no steps at all).
   NOTE: the driver must silence its capture buffers (if any)
   from within this function or the function that actually
   implements the change in state.

    JackDriverStopFunction stop;


   The engine will call this to let the driver know that it plans
   to start calling the `wait' function on a regular basis. the driver
   should take any appropriate steps to handle this (possibly no steps
   at all). NOTE: The driver may wish to silence its playback buffers
   (if any) from within this function or the function that actually
   implements the change in state.

    JackDriverStartFunction start;

   The engine will call this to let the driver know that some client
   has requested a new buffer size.  The stop function will be called
   prior to this, and the start function after this one has returned.

    JackDriverBufSizeFunction bufsize;
 */

/* define the fields here... */
#define JACK_DRIVER_DECL \
	jack_time_t period_usecs; \
	jack_time_t last_wait_ust; \
	void *handle; \
	struct _jack_client_internal * internal_client;	\
	void (*finish)(struct _jack_driver *); \
	JackDriverAttachFunction attach; \
	JackDriverDetachFunction detach; \
	JackDriverReadFunction read; \
	JackDriverWriteFunction write; \
	JackDriverNullCycleFunction null_cycle;	\
	JackDriverStopFunction stop; \
	JackDriverStartFunction start; \
	JackDriverBufSizeFunction bufsize;

	JACK_DRIVER_DECL                /* expand the macro */

} jack_driver_t;


typedef jack_driver_desc_t * (*JackDriverDescFunction)();

void jack_driver_init(jack_driver_t *);
void jack_driver_release(jack_driver_t *);

jack_driver_t *jack_driver_load(int argc, char **argv);
void jack_driver_unload(jack_driver_t *);


/****************************
*** Non-Threaded Drivers ***
****************************/

/*
   Call sequence summary:

     1) engine loads driver via runtime dynamic linking
         - calls jack_driver_load
         - we call dlsym for "driver_initialize" and execute it
         - driver_initialize calls jack_driver_nt_init
     2) nt layer attaches to driver
     3) nt layer starts driver
     4) nt layer runs a thread, calling
         while () {
           driver->nt_run_ctcle();
         }
     5) nt layer stops driver
     6) nt layer detaches driver
     7) engine calls driver `finish' routine which calls jack_driver_nt_finish

     Note that stop/start may be called multiple times in the event of an
     error return from the `wait' function.


 */

struct _jack_driver_nt;

typedef int (*JackDriverNTAttachFunction)(struct _jack_driver_nt *);
typedef int (*JackDriverNTDetachFunction)(struct _jack_driver_nt *);
typedef int (*JackDriverNTStopFunction)(struct _jack_driver_nt *);
typedef int (*JackDriverNTStartFunction)(struct _jack_driver_nt *);
typedef int (*JackDriverNTBufSizeFunction)(struct _jack_driver_nt *,
					   jack_nframes_t nframes);
typedef int (*JackDriverNTRunCycleFunction)(struct _jack_driver_nt *);

typedef struct _jack_driver_nt {

#define JACK_DRIVER_NT_DECL \
	JACK_DRIVER_DECL \
	struct _jack_engine * engine; \
	volatile int nt_run; \
	pthread_t nt_thread; \
	pthread_mutex_t nt_run_lock; \
	JackDriverNTAttachFunction nt_attach; \
	JackDriverNTDetachFunction nt_detach; \
	JackDriverNTStopFunction nt_stop; \
	JackDriverNTStartFunction nt_start; \
	JackDriverNTBufSizeFunction nt_bufsize;	\
	JackDriverNTRunCycleFunction nt_run_cycle;
#define nt_read read
#define nt_write write
#define nt_null_cycle null_cycle

	JACK_DRIVER_NT_DECL


} jack_driver_nt_t;

void jack_driver_nt_init(jack_driver_nt_t * driver);
void jack_driver_nt_finish(jack_driver_nt_t * driver);


#endif /* __jack_driver_h__ */
